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The voices of Mono
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Xamarin: Android Support Library v7: Hello ActionBarCompat
Xamarin: Create Rich Text Features in iOS with Text Kit
Francisco Figueiredo: Npgsql 2.0.14 released!
Xamarin: Apple Stores use iBeacons (and so can you!)
Xamarin: .NET Rocks! Roadshow East Coast Recap
Xamarin: Develop for Google Glass with Xamarin.Android
Unity Technologies: Game Metrics: Their True Nature and What You Shouldn?t Live Without
Xamarin: Multi-view Edit with the Xamarin.Android Designer
Unity Technologies: Unity web hack: embedding Asset Store items made easy
Xamarin: Xamarin Studio 4.2 Enhancements
Unity Technologies: 24 hours left to get some cool games and support a great cause!
Xamarin: December Mobile C# Developer Meetups
Unity Technologies: Occlusion Culling in Unity 4.3: The Basics
Xamarin: Join us at our Dallas Drink Up
Códice Software: New Plastic SCM 18.104.22.1689 is now out!
Unity Technologies: Come Learn with Learn
Xamarin: WindowsAzure.com welcomes Xamarin
Unity Technologies: Cutting edge AAA shading technology for all
Códice Software: SemanticMerge 1.0.44 is now out with Java improvements
Xamarin: PCL Projects and Visual Studio 2013 Support
Unity Technologies: A vote for a bug
Martin Baulig: Hello world!
Unity Technologies: Unity and GameAnalytics Partner Up! Roadhouse Interactive Shares Their Experience With Both Tools
Unity Technologies: Now that?s creative power: 1000+ Unity apps across Windows Store and Windows Phone
Códice Software: Plastic SCM release 22.214.171.1245 including improved item merge tracking is now out
Jo Shields: The directhex! In an Adventure with MIPS
Unity Technologies: Congratulations to our Windows contest winners!
Xamarin: Xamarin Showcases Salesforce Component, Test Cloud at Dreamforce
Mono: Mono 3.2.4 is out!
Brent Schooley: Ember.js Basics - What is Ember?
Xamarin: Microsoft and Xamarin Partner Globally to Help You Build Great Apps
Nagappan Alagappan: [Ann]: Cobra 4.0 - Windows GUI test automation tool
Mike Krüger: How to make Xamarin Studio sharper
Xamarin: Announcing Xamarin University
Unity Technologies: Releasing Unity 4.3
Unity Technologies: Unity 4.3: 2D Game Development Overview
miguel de icaza: Inside the Sausage Factory: Xamarin iOS/Mac 64 bit support
Códice Software: New SemanticMerge 126.96.36.199 is out today
Xamarin: Webinar Recording: Integrate Line of Business Apps into Mobile Apps Using KidoZen
Xamarin: Drag, Drop and Snap with UIKit Dynamics
Frank Krueger: Audio Tales - Something a Little Different
Unity Technologies: Big Xbox One News for Unity Developers
Xamarin: Xamarin?s Headed South: Come to our Atlanta Drink Up
Códice Software: The SortResX tool
Xamarin: November Mobile C# Developer Meetups
Frank Krueger: Calca 1.2 - Experiments in Text Editing
Unity Technologies: Unity and women in games
Xamarin: Add Depth in iOS 7 with Motion Effects
Xamarin: Xamarin, Microsoft and .NET Rocks! Hit the Road
Códice Software: 500 is the number
Frank Krueger: Buttons Considered Harmful
Xamarin: Exponential Growth in Xamarin Expertise in Just One Year
Miguel de Icaza: Debugging Remote Mono Targets
Jeroen Frijters: Java Method Overriding Is FUBAR Part 8 of ?
Unity Technologies: Bug Reports, Incidents and some bashing
Xamarin: Integrate With Line of Business Apps Using KidoZen
Xamarin: October Meetups for Moble C# Developers
Frank Krueger: Calca for Windows, you asked for it!
Unity Technologies: The 10 commandments of asset promotion
Códice Software: RedMine Integration
Jim Purbrick: Parse By The Sea
Xamarin: Webinar Recording: Using and building cross-platform components with Xamarin
Xamarin: Webinar Recording: Enterprise-grade mobile barcode scanning with Scandit
Códice Software: Plastic SCM 4.1 and Plastic SCM 5.0 fresh meat
Jeroen Frijters: Java Method Overriding Is FUBAR Part 7 of ?
Xamarin: Xamarin is the Secret Sauce in Texas Roadhouse App
Xamarin: Xamarin Studio and iOS 7
Xamarin: Direct Energy Supercharges their App with Xamarin
Códice Software: Semantically diffing Java code
Xamarin: Send the Monkey a Message with Multipeer Connectivity
Códice Software: New Semantic MethodHist is now out!
Xamarin: Microsoft?s PCL Reference Assemblies
Xamarin: Xamarin is Hosting a Guadalajara Drink Up!
Bertrand Lorentz: .NET + GNOME Hackfest 2013 roundup
Jérémie Laval: Android tip: ViewPager with protruding children
Xamarin: Xamarin Recipe Cook-off Contest Winner
Unity Technologies: Unity 4.2.2 brings iOS Game Controller support
Jérémie Laval: A big refresh to Moyeu
Jérémie Laval: XamSvg, managed SVG support for Android
Jérémie Laval: FrameLayout, your best UI friend
Bertrand Lorentz: Two to Three waltzing in Vienna
Sebastien Pouliot: Touch.Unit vs NUnitLite 1.0
Xamarin: Map Snapshots
Jeffrey Stedfast: Optimization Tips & Tricks used by MimeKit: Part 2
Unity Technologies: Let?s Get Serious ? Call for Non-game Unity Projects
Mark Probst: Stacks and Signals
Códice Software: New release 188.8.131.523 is out
Mono Summer of Code: Summer of Code 2013 Success!
miguel de icaza: Awaitable ShowAlert
Xamarin: Snapshotting Views in iOS 7
Xamarin: Porting existing .NET apps to Android
Xamarin: Industrial Strength Barcode Scanning
Xamarin: Make Games with Xamarin.iOS and Sprite Kit
Jeffrey Stedfast: Optimization Tips & Tricks used by MimeKit: Part 1
Xamarin: Watch: Simple App Artwork with Sketch
Craig Dunn: Android TextToSpeech API with Xamarin: it talks too!
miguel de icaza: Using RevealApp with MonoTouch
Jeffrey Stedfast: MimeKit: Coming to a NuGet near you.
Xamarin: Webinar Recording: iOS7 API Tour
Craig Dunn: Built-in Barcode Scanning with iOS7 and Xamarin: MonkeyScan!
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